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The New Features of Vegas Pro 10: Q&A

Available here

3D

To find more detailed information about the Vegas Pro 10 3D workflow, please visit: http://www.sonycreativesoftware.com/whitepapers/vegaspro3d.

Can you manipulate the 3D positioning of video tracks in 3D space?
You can do this in a couple of different ways in Vegas Pro 10. First, you can use the 3D track and parent compositing tools that have been included in Vegas Pro for several versions. These tools enable you to create 3D perspective and manipulate tracks on three-dimensional planes. Now, with the new stereoscopic 3D editing tools, you can also adjust and add 3D depth to your projects. You can use the Stereoscopic 3D Adjust filter to change the horizontal offset of your stereoscopic clips and subclips to bring the 3D image closer to or farther away from the plane of the viewing screen. You can use the same filter to create 3D depth on the text and other 2D elements in your 3D project. These elements will still be flat (since they’re two dimensional), but you can use the same tools to place them in front of or behind the screen plane. Finally, you can use the new Stereoscopic 3D Camera tools in the Track and Parent Motion windows to adjust the depth of tracks that you have placed in 3D space with the 3D compositing tools mentioned above.

Will it be possible to author 3D DVDs or Blu-Ray discs in DVD Architect using video that you created in Vegas?
Yes. Since you can render your 3D projects out in any of the supported render formats, you can render them for import into DVD Architect and then burn them to DVD or Blu-ray disc. However, the current version of DVD Architect does not create 3D Blu-ray discs (3D BD) for Hi-definition 3D on Blu-ray. So, while yes you can burn a Blu-ray disc that contains 3D content, you cannot yet use DVD Architect to create a hi-definition 3D BD disc.

How much of the Medtron Make3D plug-in workflow have you incorporated into version 10?
The 3D tools that we’ve included in Vegas Pro 10 have been developed completely independently of any other tools.

Will you be able to create Blu-ray 3D disks?
While you can burn a Blu-ray disc that contains 3D content, you cannot yet use DVD Architect to create a hi-definition 3D Blu-ray disc (3D BD).

Would it be possible to create a simulated 3D from a standard AVI?
You can use the Stereoscopic 3D adjust filter to create horizontal offset on a 2D clip. This enables you to move the clip back and forth from the screen plane. In some cases, depending upon the nature of the footage you’re using, this may create an acceptable 3D effect, but there is no tool in Vegas Pro 10 for “turning 2D into 3D.”

Does Vegas 10 use a motion tracker?
There is no built-in motion tracker in Vegas Pro 10. However, there are third-party motion tracking tools that work as plug-ins to Vegas Pro. For instance, the new Boris Continuum Complete 7 plug-in from Boris FX works great with Vegas Pro 10 and does a very robust job of motion tracking.

Does Vegas Pro 10 support the Cineform Neo3D codec?
Yes. Vegas Pro 10 can open Neo3D with the free NeoPlayer, or with NeoHD, Neo4K, or Neo3D installed. You can render Neo3D with any of NeoHD, Neo4K, or Neo3D installed.

Can you set up Vegas to always use Stereo 3D when you open a new project?
Yes. In the Video tab of the Project Properties dialog box, set your properties the way you want them. Then, select the Start all new projects with these settings checkbox and click OK. Now every time you start a new project, it will start with the property settings you specified.

Does Vegas Pro 10 support using the NVidia 3D cards as a Secondary Windows Display? Will there be support for Nvidia 3D Vision or Quadbuffer OpenGL for 3D preview?
At this time, we support nVIDIA 3D Vision Pro or 3D Vision for Quadro setups.

How can I render a 3D project with two separate video streams for left and right?
If you want to render your 3D project to two separate files (one for Left-eye and one for Right-eye), then (in the Render As dialog box) click the Custom button. In the Custom Settings dialog box, click the Project tab. Now, select ‘Left only’ from the Stereoscopic 3D mode drop-down list. Next, repeat these steps and in the Project tab of the Custom Settings dialog, select Right only from the Stereoscopic 3D mode drop-down list. If you’ll frequently need to override your project property settings with this setting in the future, create a custom template with these settings so that you don’t have to perform this customization step every time. When you’re done, click OK to dismiss the Custom Settings dialog box and continue your render as normal.

Do the new stereoscopic 3D tools in Vegas work with generated media or text? For example, can I create a lower third in Stereo 3D?
Yes. You can apply the new Stereoscopic 3D Adjust filter to a 2D image (including generated text and graphic media) and adjust the Horizontal Offset value to move the image in front of or behind the screen plane. You can also use the new Stereoscopic 3D Camera properties on a track that you’ve set into 3D compositing mode (with either the Track or Parent Motion tools) to move your 3D tracks closer or further away.

In a stereoscopic 3D project, does the Stereoscopic 3D Adjust plug-in filter have tools to make adjustments to parallax?
Yes. You can use the Horizontal Offset slider to move the two images closer together or further apart (thus adjusting the parallax). This moves the resulting 3D image closer to or further from the screen plane (both above and below screen level).

Does Vegas 10 pro support 3D compositing through layering?
Yes. While Vegas has supported 3D compositing for some time, the new dimension added in Vegas Pro 10 is the addition of a stereoscopic 3D camera for 3D track compositing. What this means is that Vegas will compute the 3D track compositing from two different virtual camera positions, creating true stereoscopic 3D output based on the positions and depths of your elements in 3D space.

What software creates these to begin with or is it used with a stereoscopic rig?
I assume this question is asking where raw 3D files come from. There are three stereoscopic 3D scenarios. First, you could have a single file with two streams of video. These files could be created by a single video camera that has two lenses (there are a few of these on the market already). Each lens shoots the image from a slightly different angle and the video from each is stored on separate streams in the resulting video file. Second, you may have a single file with a single stream of video. The left and right video material is somehow separated in these files, for instance side by side or one above the other. Some cameras shoot this type of file and they can also be created with software tools. The third scenario — and perhaps most common at this time for Vegas Pro users — is where you have two separate files that were shot on two separate cameras which were mounted next to each other on some sort of 3D camera rig. Vegas Pro 10 supports all of these scenarios.

Can I preview on a professional external monitor while editing a 3D project in Vegas Pro?
Absolutely! You can use the Preview on External Device tools to send your output to your 3D monitor. You can also set your Preview Device preferences to use either the project stereoscopic 3D mode that you established when you set your project up as 3D, or override the project settings and use whatever stereoscopic 3D mode your professional external monitor supports, even if that mode is different than the mode you’re using to preview your project in the Vegas Pro Video Preview window. There’s a lot of flexibility here.

Is this 3D technology the old type where you have to wear the blue and red lens glasses to see it, or the new technology for creating it?
Vegas Pro 10 supports both “old” and “new” technologies. The “old blue and red lens type” you’re referring to is anaglyphic 3D technology and Vegas Pro supports red/cyan, green/magenta, and amber/blue anaglyphic modes (red/cyan is the most common and likely the one that you refer to in your question). In addition, Vegas Pro supports stereoscopic 3D modes that require polarized 3D glasses and even the sophisticated active-shutter glasses that (arguably) give the best-quality 3D viewing experience.

Can you explain the differences between 3D glasses? For example, why are their red and blue glasses and what’s different between these and the ones they use at movie theaters? Are there other types of 3D glasses?
There are three common types of 3D glasses in use now. Each of these glasses do the same basic thing: they filter video information before it reaches your eyes so that your left eye sees something different than your right eye does, thus causing your brain to perceive the image in 3D. The “red and blue” glasses that you mention are actually red and cyan and they come from a class of stereoscopic 3D called anaglyphic. These glasses work by filtering out specific colors from the video so that the left eye sees a differently colored image than the right eye does. Another type of 3D glasses uses polarized lenses to filter the video information before it reaches your eyes. These require a special display that polarizes certain pixels for one eye and certain pixels for the other eye. A third type is called active shutter. These glasses (the most sophisticated of the bunch because they can support high-definition 3D) have lenses that actually open and close extremely rapidly in alternating succession. You use them to watch a video monitor that sends the left and right eye information in an alternating succession that exactly matches that of the glasses so that when the monitor sends out the right eye image, only the right shutter on your glasses is open, so only your right eye sees the image. Then both monitor and glasses switch to the left eye, then back to the right. Of course, this all happens so rapidly that you don’t perceive it and you see a cohesive 3D image.

You can deliver format-agnostic content (like side by side) that can be watched using different technologies. For example, YouTube 3D takes side by side but the playback viewer can reformat it for different monitor technologies. Side by side on a BD or DVD can be watched on a passive polarized monitor or on an active glasses monitor. Vegas Pro 10 enables you to render files that will work with any of these types of glasses.

If a Stereoscopic 3D video is shot with two cameras, can these be any regular cameras?
Yes. There doesn’t have to be anything special about the individual cameras. However, you’ll get the best results if you use the identical model camera for both and use identical settings on the cameras so that the images they shoot will be as closely matched as possible. You’ll also want to make sure that the cameras are mounted together in a very specific manner so that you don’t have alignment problems. Vegas Pro 10 features the new Stereoscopic 3D Adjust filter to solve many alignment problems, but it’s best not to have the problems to begin with!

Does Vegas 10 import and export 3D-avi files as generated by the Fujifilm W3 camera? Can these be edited on a single timeline and then exported as 3D-avi or side-by-side and individual left & right files. What levels of compression are available?
Vegas Pro 10 supports files from the Fuljifilm W3. These files can be edited on the timeline just like any other files. You can create the side-by-side and individual left & right files. However, Vegas does not render to the 2-stream AVI files. The level of compression is based on the format and template selected.

Audio

Is there any way to do automatic ducking? Can I drive an audio volume envelope from the output of another audio track or tracks?
Automatic ducking, or side-chain compression, is a technique where the signal from one track (e.g., a voice over) triggers a compressor that affects the output of a different track (e.g., background music).

You can set up pseudo side-chain compression/gate effects with the pan-linked bus sends and the Wave Hammer Surround plug-in that does install with Vegas Pro. To set it up, hard pan channels to busses, and set the Wave Hammer to operate on either the left or right signal only. Then, pan the bus to mute the compressor source material. In the case of mono compression, pan the signals on additional busses to position them in the center on final output.

Can you discuss the new VU meters please?
VU Meters provide information about the perceived volume of each track in your project. While the traditional peak meters show you how the loudest audio peak on one track compares to another, it gives you no information on how the overall loudness of a track will be perceived relative to another track.

A physical VU meter is a voltmeter with standardized dB calibration for measuring audio signal levels, and with attack and overshoot (needle ballistics) optimized for broadcast and sound recording. The VU meters in the Vegas Pro Mixing Console have similar characteristics implemented using software instead of hardware.

To use the VU meters, choose View | Mixing Console to open the Mixing Console window. If you don’t see the meters immediately in the Mixing Console, click the Show VU Meters button in the Mixing Console View pane.

Have you added audio event volume envelopes in Vegas Pro 10?
You’ve always been able to adjust the volume of an audio event with ASR envelopes. Point your mouse to the top of an audio event. When you see the pointing finger icon, click and drag down. This line, called the Sustain envelope (the “S” in ASR) enables you to adjust the gain of the event. As you drag, you see the envelope line and a tooltip displays the adjustment in gain. The audio waveform reflects the changes you make and gets smaller as you lower the gain or larger as you raise it again.

You can also create fade-in and fade-out envelopes on any event in your timeline. To create a fade, point to the upper-left or right corner of an event. When you see a left/right arrow inside of a ‘fade-shaped’ icon, drag toward the middle of the event. As you drag into the event, a curve appears and a tool-tip lets you know the length of your fade. Fade-in and fade-out envelopes are referred to as Attack and Release envelopes (the “A” and “R” in ASR).

Are there any new features related to MIDI?
No. However ACID Pro and ACID Music Studio each include robust MIDI capabilities.

What music software is available for music scores? I am not a musician so need a music generator.
You can use ACID Pro and ACID Music Studio to create original, royalty-free music content for your video projects. With these software tools you construct songs from the thousands of available music and audio loops, many of which are included when you purchase the software. ACID Pro and ACID Music Studio support standard audio and video formats so you can import your edited video directly into an ACID project and create a musical score while you preview your video. When you’re finished, you can render your song into Wave, .MP3, or most any other audio or video format. While the tools in ACID software are extensive and there is a lot you can do with them, you don’t need to have a background in music to use this software. ACID makes it easy for everyone, from professionals to novice users to quickly construct royalty-free, high-quality music.

If you’re looking for more loops beyond the 3,000 included with these applications, you can purchase additional libraries from our extensive collection of loop content available at http://www.sonycreativesoftware.com/loops.

Are there different settings (input, peak, output, etc.) for the track meters?
The new output meters displayed in Audio Track headers provide peak and clip information based on the overall volume on any given track.

To make changes to the Track Meter display, right-click the meters and choose your preferred display scale from the menu. This menu also provides options to reset clip indicators, toggle the meter between horizontal and vertical display, or turn output meters off.

Could you explain difference between Audio Event FX in Vegas Pro 10 and the command from the right-click menu Apply Non-Real -Time Audio Event FX?
The Audio Event FX workflow is different than Non-Real-Time FX because they function in real-time. In other words, Vegas Pro processes these effects in real time as you play your project. Thus, they require processing power from your computer as you preview your work. This gives you flexibility to make adjustments to the effect settings at any time — even while you’re playing your project — and hear the results instantly.

When you apply Non-Real-Time effects to your audio, you process the audio and render a new effected file before exiting the plug-in window. The processed audio replaces the original clip in your timeline. Now when you play your project, Vegas Pro does not need extra processing for the effect since you’ve “cooked” it into the audio file.

However, if you decide later that you want to make changes to the effect you applied, you must go back to the original audio clip and apply the Non-Real-Time effect again.

So, in summary, real-time effects give you more flexibility to make adjustments, but come at the cost of higher processing demands on your computer. You can use non-real-time plug-ins to lower the processing demands, but the savings come at the cost of flexibility to instantly make and hear changes.

Can you apply automation to event effects?
No, event FX do not support automation.

What new features will be in Vegas Pro 10 connected with VST audio effects support?
In terms of VST plug-in support in Vegas Pro, we continue to support third party VST based effects. We have updated several components with regards to working with audio and effects which allow for new ways to use your VST based plug-ins. For example, you can now apply real-time Audio Event FX to process any single event on your timeline. We have also introduced Input Bus functionality. With an input bus, you can apply VST effects to the signal before it’s recorded to the track, which allows you to ‘bake’ the effects into the recorded audio.

Closed Captioning

What are the different methods of delivering Closed Captions?
You have several options for delivering your closed captions. First, you can embed closed captions inside an XDCAM HD or XDCAM HD422 MXF file. To do so, select the Save project markers in media file checkbox in the Render As dialog box. Next, whenever you render your file — regardless of the video format you render to — Vegas Pro creates a Scenarist Closed Captioning (.scc) file, gives it the same name as you specified for the rendered file, and stores it in the same location. You can then send the SCC file along with your rendered file to be integrated into the broadcast. We have also included several new scripts that enable you to export your closed captions for various formats. Choose Tools | Scripting to see these options. You can export your closed captions as DVD Architect Subtitle (.sub) files, as well as the appropriate files for Quicktime, Windows Media Player, Real Player, and YouTube delivery. Finally, when you render to a frame size of 720×486 pixels (or taller) and a frame rate of 29.97 fps in any media format, Vegas Pro imbeds your closed captions into the rendered file as Line 21 captions.

Can I print CC to tape?
If you print your project to tape in a 720×486 pixel (or taller) format with a frame rate of 29.97, the file printed to tape will include your closed captions on line 21.

What additional hardware is needed for Closed Captioning?
You do not need any additional hardware to import, create, edit, or render/export closed captions with Vegas Pro.

How do you output Line 21 CC’s?
When you render to a frame size of 720×486 pixels (or taller) and a frame rate of 29.97 fps in any media format, Vegas Pro automatically embeds your closed captions into the rendered file as Line 21 captions. This question was discussed in the Q&A portion of the presentation, so see the video for further details.

Will the closed captioning capabilities provide what I need to use for network TV closed captioning?
Yes, this is precisely one of the uses these tools are intended for.

General Workflow

I currently have to use Sound Forge Pro 9 to convert audio mpeg1 files from my Marantz 670 before adding them to Vegas Pro 9. Will Vegas Pro 10 handle these files?
We’re not aware of any issue with these types of files. You could download the trial version of Vegas Pro 10 and check to see if the files work. If not, please contact our technical support group to see if they can help you work through to a solution.

Will project files saved in previous versions of Vegas or Vegas Movie Studio open in Vegas Pro 10?
Yes, Vegas Pro 10 will open project files from previous versions of the application as well as Vegas Movie Studio project files. Keep in mind though that once you save the files as Vegas Pro 10 project files, you will no longer be able to open those files in the older version of the application or in Vegas Movie Studio. You will have to use Vegas Pro 10 to open those files from that point on.

Will project files created or saved using Vegas Pro 10 open in Vegas Pro 9 or earlier versions?
No.

Can you describe the HDSLR workflow within Vegas Pro? Is this specific to all HDSLR cameras and are there any differences if using a Canon camera?
The HDSDLR workflow is greatly improved in Vegas Pro 10 and the application reads these files much faster than it did in earlier versions. You can add the files from your Canon camera directly onto the timeline with realtime playback performance on most modern computers. Cameras and formats do vary widely, so we encourage you to try the free trial to see how it works with your specific camera.

Will my Vegas Pro 8 or 9 projects be compatible with Vegas Pro 10?
Yes, Vegas Pro 10 will open project files from previous versions of the application as well as Vegas Movie Studio project files. Keep in mind though that once you save the files as Vegas Pro 10 project files, you will no longer be able to open those files in the older version of the application or in Vegas Movie Studio. You will have to use Vegas Pro 10 to open those files from that point on.

How do you render from Vegas Pro for iPhone?
To render a video for your iPhone, in the Render As dialog box, select MainConcept AVC/AAC (*.mp4) from the Save as Type drop-down list. Then, choose one of the Apple iPod templates from the Template drop-down list. The Apple iPod 320×240 Video template will conform to your project frame aspect ratio, so a 16:9 project will produce a 368×208 video that looks great on the iPhone. You can also create custom templates with larger resolutions (and higher bitrate), including iPhone 4 native 960×640 resolution.

Are there project or render templates in Vegas Pro that support 1080 60p?
Not by default, but you can easily create custom templates and save those for use when you need them. We added 720-50p and 720-60p templates in Vegas Pro 10, and you can create your own 50p/60p custom templates as well.

Track Grouping

When tracks are grouped and minimized, the clips on those tracks are still affected by ripple editing, yes?
That’s correct. When tracks are grouped and minimized the events on those tracks are mostly protected from standard edits. For example, you cannot move, delete, trim, cut, copy or apply effects to events on the tracks in a collapsed group. You also cannot add media to tracks inside a collapsed group.

However, ripple and post-ripple edits will affect these events. Also, if an event on a track within a collapsed group is grouped with another event outside of the collapsed group, event grouping rules apply and the event in the collapsed group could be affected by edits that you make to the other event.

The only way to truly lock an event and prevent all changes is to use the Lock event switch.

Can you mute a group?
While there is no Mute / Solo track group function, the Track Group feature does make it easy to select multiple tracks simultaneously and apply actions like Mute or Solo. Click the Track Lane of an expanded track group to select all tracks within the group. Then, click the Mute or Solo button on any of the selected tracks. This applies the function to all of the selected tracks.

Can track groups be nested? (Have one group inside another group)
Not at this time, but we’ve logged that as a great feature request!

Can grouped tracks show video thumbnails?
The timeline thumbnails for events within grouped tracks look no different than events on tracks that are not grouped as long as the Track Group is expanded and not collapsed. When Track Groups are collapsed, the events on those tracks will appear much smaller, are grayed out, and do not show thumbnails.

Hardware

Is there a video graphic card recommended for Sony Vegas Pro 10?
To take advantage of GPU-accelerated AVC rendering, when rendering using the Sony AVC plug-in, only CUDA-enabled NVIDIA graphics cards are fully supported. For this feature, we recommend using a GeForce 9 Series or newer GPU.

For all other program features, as long as your graphics card works within the support operating systems (Windows XP, Vista, 7) then you can be sure that there will be no conflict running Vegas Pro.

Will Vegas 10 Pro work with Black Magic Designs Multibridge Pro hardware?
It should but has not been tested with the latest version of the hardware and drivers, and may not support every feature available in the hardware.

What operating system is needed to run Vegas Pro 10 and what are the hardware and memory requirements?
For operating systems, Vegas supports Microsoft Windows XP 32-bit SP3, Vista 32-bit or 64-bit SP2, or Windows 7 32-bit or 64-bit. The minimum RAM requirement is at least 1 GB installed memory and 2 GB or more are recommended.

For specific details about system requirements, please visit: http://www.sonycreativesoftware.com/vegaspro/techspecs.

User Interface

What is the best way to customize your window to make it more user friendly?
This depends entirely upon the individual’s definition of “user friendly” and there’s no way to give one answer that fits everyone. We realize that every editor has a different idea of the optimal workspace arrangement and that’s exactly why we’ve made the Vegas Pro interface so customizable. You can dock and undock most windows, create floating docks, change the size and location of windows (including placing them on a second monitor), place the timeline at the top or bottom of the application window, and generally just change things around as much as you’d like to. In addition, you can create and save custom window layouts that you can call back up any time you need them, so it’s easy to switch from one layout to another depending upon the work you’re currently doing.

What were those green icons on the right of the audio track headers?
The green icons are Track FX buttons. Each audio track in Vegas Pro has a chain of effects already added to it. These effects (Track EQ, Track Noise Gate, and Track Compressor) are so commonly used in audio mixing that we’ve added them by default to each track. They are set to have no effect on your track’s output unless you change them, so if you don’t need them, you don’t have to worry about them. Like every effect button in Vegas Pro, if an effect has been added, the button turns green. Otherwise it remains gray.

General Product Questions

Does Vegas Pro 10 support Cineform products?
Vegas Pro 10 does utilize and work with various Cineform products including support for their Neo 3D product; including both read and write support when a full Cineform Neo3D product is installed.

Are there competitive upgrades for Final Cut or other software users?
At the time of this writing, we are offering no competitive upgrade pricing for Vegas Pro. If we do so in the future, you’ll find the information on the upgrade and pricing at www.sonycreativesoftware.com/buy/upgrades.

If I already own a previous version of Vegas Pro or Vegas Movie Studio, how can I upgrade? What is the cost for the upgrades?
You can upgrade online at www.sonycreativesoftware.com/buy/upgrades. All of your upgrade options and pricing are list on that page. Often, Sony Creative Software offers direct promotions including price incentives and free additional software. You can register at sonycreativesoftware.com to take advantage of these exclusive offers.

There are many. In general, everything you can do in Movie Studio Platinum you can do in Vegas Pro and then much more. For a comprehensive comparison between all of the Vegas video editing options, visit our comparison page at http://www.sonycreativesoftware.com/vegaspro/compare.

When will Vegas Pro 10 be released and available for purchase or trial download?
The application is available for trial download and purchase as of October 11, 2010.

What are the new features for DVD Architect Pro?
DVD Architect has received only a very light update (from 5.0 to 5.2). In addition to support for Microsoft’s disc burning technology, this update includes 36 new 1920×1080 themes; complete with background, and button art options.

Multicamera

Could you comment on the new multicamera editing features or changes?
The multicamera editing workflow has been improved in a couple of significant ways. First, when you enable multicamera editing mode, you can now choose to view your project on an external preview device either in multicamera edit view (as in the Video Preview window) or in active stream mode. This makes it possible, for example for you to view each individual video stream in the Video Preview window while you make your camera calls, and send the active stream out to the external preview device so that someone (like your client) can view the results of your calls on the external device. We’ve also made it possible to break a multicamera track back out into the separate original tracks after you’ve made your camera calls. This makes it possible to work on these tracks individually again.

Preview Performance

Are there any playback performance improvements when working and previewing with AVCHD footage?
Yes. In Vegas Pro 10 you will notice significantly improved framerates when playing your project back in all Draft modes as well as Preview (Auto), Preview (Quarter), and Preview (Half) modes.

Can you talk about Quicktime and AVC handling improvements?
The reading of certain AVC files, such as those from many Video-capable DSLR cameras, were greatly accelerated.

Plug-ins

What, if any, third party plug-ins will be available?
The new Open Effects (OFX) based video plug-in developer’s kit (SDK) opens the door wide for third-party plug-in developers to create effects, transitions, and media generators for Vegas Pro. Some developers, such as Boris FX and GenArts already have 100s of plug-ins that work with Vegas Pro 10.

We will be posting the SDK shortly on our website at http://www.sonycreativesoftware.com/download/devkits. In the meantime, developers can check out the Open Effects website at http://openfx.sourceforge.net/.

Render Questions

Are there any render performance improvements for formats such as MPEG-2 HDV or MXF, or is it the case that only the AVC format has been improved?
Users with a CUDA-enabled NVIDIA® video card are able to encode to the Sony AVC format using GPU-accelerated rendering. This provides improved AVC rendering performance and speed, which allows final projects to be published faster than ever before. This has no effect on rendering to other formats.

The MainConcpet plug-in that we utilize has been updated for Vegas Pro 10. This should provide improvements in several areas. However, we have not completed our performance testing and therefore have made no specific announcements or claims as to improved performance at this time.

Remember that the number of processing threads you have available on your computer has a significant impact on the rendering speeds for most formats.

What does “real-time rendering” mean?
Real-time rendering applies to an audio-only render. The new input bus functionality makes it possible to route audio from your project’s tracks out to an external hardware effects processing unit like a compressor or delay unit and then back into your Vegas Pro project (through an input bus) and on to your final audio mix. This enables you to utilize your hardware effects processing gear in your Vegas Pro audio mix. In order to take full advantage of this workflow, there must be some way to render your project so that the signal from your outboard hardware is mixed in with the output from your Vegas Pro timeline. Normal audio-only rendering is almost always a faster-than-real-time operation. Since your outboard hardware gear can only operate in real time, Vegas Pro has to be able to slow down and render in real time as well so the audio you specify can pass through the outboard gear and on to the final rendered project. That’s the main purpose of real-time rendering. Another use for this feature is for you to listen to your project audio as you render it, thus giving you a chance for a final review of the audio even while you’re creating the audio file.

Is it possible to render to Flash video format using Vegas Pro?
No.

Developer Questions

Has the scripting API been updated to support the new features, such as 3D and track grouping?
Not yet, but we plan to do so.

Image Stabilization

Can you describe how the new Image Stabilization tools work?
To stabilize a clip, right-click the event that holds the clip in the timeline and choose Stabilize Media from the menu. In the Stabilize Media dialog box, choose a profile from the Profile drop-down list or make manual adjustments with the various tools to find the stabilization that works best for your clip. Click Apply. Vegas Pro analyzes the clip and applies stabilization according to the settings you choose. The software then creates a new, stabilized subclip in your project and replaces the original clip on your timeline with the stabilized subclip. This process leaves the original clip unaffected, so you can return to it if you want to.

Does the image stabilization support track motion where you can mask or link video to moving objects on the screen?
No. However, Vegas Pro 10 works with third-party tools, like the new Boris Continuum Complete 7 plug-in from Boris FX, which do a nice job of motion tracking.

Technical Support

Have you resolved the problem of frequent updates of Quick Time interfering with using Canon MOV files?
We have no control over the manner in which other vendors change their products. The best we can do is to continue to test against new product updates from other manufacturers and work quickly to repair any damage done to the Vegas Pro workflow by those updates. We frequently release updates to Vegas Pro and our other applications to address this type of issue.

Training Resources

The training zone on our website (http://www.sonycreativesoftware.com/training) lists all of the training resources we have developed. There you will find our popular Seminar Series training DVD which covers the new features of Vegas Pro 10, our Digital Video and Audio Production Guide book, and many free online training videos that cover Vegas Pro and our other products. We also host individualized training sessions in our office in Middleton/Madison Wisconsin.

Questions about this Webinar

I noticed the background music in this webinar. How was this music created?
The background music was created by combining loop in our ACID Pro 7 digital audio workstation software. To create the music, we combined loops from several of our loop collections including Backpacker Beats: Hip-Hop Construction Kit and What It Is! ’70s Analog Funk.

Before the webinar started there was a video with a plane flying around and puffy clouds/smoke behind it. What plug-in and/or tools did you use to create that?
That video was created by an independent consultant using 3D animation software.

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